Peluda Drake
Peluda Drake
Large dragon, chaotic neutral
- Armor Class 15 (natural armor)
- Hit Points 68 (8d10+24)
- Speed 30 ft., burrow 20 ft.
- STR
17 (+3) - DEX
14 (+2) - CON
16 (+3) - INT
6 (-2) - WIS
14 (+2) - CHA
10 (+0)
- Saving Throws Dex +4, Con +5
- Skills Perception +4, Stealth +4
- Senses darkvision 120 ft., passive Perception 14
- Languages Draconic
- Challenge 3 (700 XP)
- Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
- Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.
Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
- Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
- Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons:
Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.