Phase Spider
Phase Spider
Large monstrosity, unaligned
- Armor Class 13 (natural armor)
- Hit Points 32 (5d10)
- Speed 30 ft., climb 30 ft.
- STR
15 (+2) - DEX
15 (+2) - CON
12 (+1) - INT
6 (-2) - WIS
10 (+0) - CHA
6 (-2)
- Skills Stealth +6
- Senses darkvision 60 ft., passive Perception 10
- Challenge 3 (700 XP)
- Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
- Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Web Walker. The spider ignores movement restrictions caused by webbing.
Actions
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.