Purple Slime
Purple Slime
Large ooze, unaligned
- Armor Class 7 (undefined)
- Hit Points 76 (8d10+32)
- Speed 20 ft., climb 10 ft., swim 30 ft.
- STR
17 (+3) - DEX
8 (-1) - CON
18 (+4) - INT
2 (-4) - WIS
6 (-2) - CHA
1 (-5)
- Skills Stealth +1
- Damage Immunities acid, cold
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages -
- Challenge 3 (700 XP)
- Amorphous. The purple slime can move through a space as narrow as 1 inch wide without squeezing.
- Amphibious. The purple slime can breathe air and water.
- Underwater Camouflage. The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
Actions
- Multiattack. The purple slime makes two spike attacks.
- Spike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.