Putrid Haunt

Putrid Haunt

Medium undead, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 44 (8d8+8)
  • Speed 30 ft.
  • STR
    17 (+3)
  • DEX
    8 (-1)
  • CON
    13 (+1)
  • INT
    6 (-2)
  • WIS
    11 (+0)
  • CHA
    6 (-2)
  • Damage Resistances bludgeoning and piercing from nonmagical weapons
  • Damage Immunities poison
  • Condition Immunities charmed, exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages -
  • Challenge 2 (450 XP)
  • Dead Still. Treat a putrid haunt as invisible while it's buried in swamp muck.
  • Swamp Shamble. Putrid haunts suffer no movement penalties in marshy terrain.

Actions

  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
  • Vomit Leeches (Recharge 6). A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.