Putrid Haunt
Putrid Haunt
Medium undead, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 44 (8d8+8)
- Speed 30 ft.
- STR
17 (+3) - DEX
8 (-1) - CON
13 (+1) - INT
6 (-2) - WIS
11 (+0) - CHA
6 (-2)
- Damage Resistances bludgeoning and piercing from nonmagical weapons
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages -
- Challenge 2 (450 XP)
- Dead Still. Treat a putrid haunt as invisible while it's buried in swamp muck.
- Swamp Shamble. Putrid haunts suffer no movement penalties in marshy terrain.
Actions
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
- Vomit Leeches (Recharge 6). A putrid haunt can vomit forth the contents of its stomach onto a target within 5 feet. Along with the bile and mud from its stomach, this includes 2d6 undead leeches that attach to the target. A creature takes 1 necrotic damage per leech on it at the start of the creature's turn, and the putrid haunt gains the same number of temporary hit points. As an action, a creature can remove or destroy 1d3 leeches from itself or an adjacent ally.