Ratfolk Rogue
Ratfolk Rogue
Small humanoid, neutral
- Armor Class 15 (studded leather armor)
- Hit Points 18 (4d6+4)
- Speed 25 ft., swim 10 ft.
- STR
7 (-2) - DEX
16 (+3) - CON
12 (+1) - INT
14 (+2) - WIS
10 (+0) - CHA
10 (+0)
- Skills Acrobatics +5, Perception +2, Stealth +7
- Senses darkvision 60 ft., passive Perception 12
- Languages Common, Thieves Cant
- Challenge 1 (200 XP)
- Cunning Action. A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.
- Nimbleness. A ratfolk rogue can move through the space of any creature size Medium or larger.
- Pack Tactics. A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.
- Sneak Attack (1/Turn). A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.
Actions
- Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Rat Dagger Flurry. Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.