Ravenfolk Doom Croaker
Ravenfolk Doom Croaker
Medium humanoid, neutral
- Armor Class 14 (studded leather armor)
- Hit Points 88 (16d8+16)
- Speed 30 ft.
- STR
10 (+0) - DEX
14 (+2) - CON
12 (+1) - INT
12 (+1) - WIS
18 (+4) - CHA
14 (+2)
- Saving Throws Str +3, Dex +5, Wis +7
- Skills Perception +10
- Senses darkvision 120 ft., passive Perception 20
- Languages Common, Feather Speech, Huginn
- Challenge 5 (1,800 XP)
- Mimicry. Ravenfolk doom croakers can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
- Magic Resistance. The doom croaker has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. the doom croaker's innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
at will: comprehend languages
3/day each: counterspell, fear, phantom steed
1/day each: blight, call lightning, clairvoyance, insect plague
1/week: legend lore
Actions
- Ghost Wings. The ravenfolk doom croaker furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 13 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
- Radiant Runestaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 4 (1d8) radiant damage.