Ravenfolk Scout
Ravenfolk Scout
Medium humanoid, neutral
- Armor Class 14 (studded leather armor)
- Hit Points 21 (6d8 . 6)
- Speed 30 ft.
- STR
10 (+0) - DEX
14 (+2) - CON
8 (-1) - INT
10 (+0) - WIS
15 (+2) - CHA
12 (+1)
- Saving Throws Dex +4, Con +1, Wis +4, Cha +3
- Skills Deception +3, Perception +6, Stealth +6
- Senses darkvision 120 ft., passive Perception 16
- Languages Common, Feather Speech, Huginn
- Challenge 1/2 (100 XP)
- Mimicry. Ravenfolk scouts can mimic the voices of others with uncanny accuracy. They have advantage on Charisma (Deception) checks involving audible mimicry.
Actions
- Multiattack. The ravenfolk scout makes one peck attack and one other melee or ranged attack.
- Ghost Wings. The ravenfolk scout furiously "beats"a set of phantasmal wings. Every creature within 5 feet of the ravenfolk must make a successful DC 12 Dexterity saving throw or be blinded until the start of the ravenfolk's next turn.
- Longbow. Ranged Weapon Attack. +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Peck. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.