Rift Swine
Rift Swine
Large aberration, chaotic neutral
- Armor Class 15 (natural armor)
- Hit Points 110 (13d10+39)
- Speed 40 ft.
- STR
18 (+4) - DEX
10 (+0) - CON
17 (+3) - INT
4 (-3) - WIS
12 (+1) - CHA
5 (-3)
- Damage Resistances force, poison
- Senses darkvision 60 ft., passive Perception 11
- Languages -
- Challenge 5 (1,800 XP)
- 360-Degree Vision. The rift swine's extra eyes give it advantage on Wisdom (Perception) checks that rely on sight.
- Chaos mutations. 50% of rift swine have additional mutant features. Choose or roll on the table below.
1 - Acid Boils: A creature that hits the rift swine with a melee attack must make a successful DC 12 Dexterity saving throw or take 3 (1d6) acid damage.
2 - Tentacular Tongue: Instead of using its tusks, the rift swine can attack with its tongue: Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a creature, it is grappled and restrained as with a tentacle attack (escape DC 14).
3 - Covered in Slime:Increase the rift swine's AC by 1.
4 - Acid Saliva: The rift swine's tusk or tongue attack does an additional 3 (1d6) acid damage.
5 - Poison Spit: Ranged Weapon Attack: +3 to hit, range 15 ft., one target. Hit: 6 (1d12) poison damage.
6 - Roll Twice
Actions
- Multiattack. The rift swine makes one tusks attack and two tentacle attacks.
- Tusks. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the rift swine can't use this tentacle against another target.