Risen Reaver
Risen Reaver
Large undead, chaotic evil
- Armor Class 15 (studded leather)
- Hit Points 168 (16d10+80)
- Speed 40 ft.
- STR
19 (+4) - DEX
16 (+3) - CON
20 (+5) - INT
9 (-1) - WIS
7 (-2) - CHA
6 (-2)
- Saving Throws Dex +6
- Skills Perception +1
- Senses darkvision 120 ft., passive Perception 11
- Languages any languages it knew in life
- Challenge 7 (2,900 XP)
- Life Sense. The risen reaver automatically detects all living creatures within 120 feet. This sense is blocked by 3 feet of wood, 1 foot of earth or stone, an inch of metal, or a thin sheet of lead.
- Pounce. When the risen reaver hits an enemy with its blade attack after moving at least 20 feet, the target creature must make a DC 15 Strength saving throw. On a failure, the creature falls prone and the risen reaver can use a bonus action to make a single blade attack.
- Infused Arsenal. As a bonus action, the risen reaver can absorb one unattended weapon into its body. For every weapon it absorbs, it deals +1 damage with its blade attacks ( maximum of +3).
- Skitter. The risen reaver can take the Dash action as a bonus action.
Actions
- Multiattack. The risen reaver makes three blade attacks.
- Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) slashing damage.