Roachling Lord
Roachling Lord
Small humanoid, chaotic neutral
- Armor Class 15 (natural armor)
- Hit Points 63 (14d6+14)
- Speed 25 ft.
- STR
10 (+0) - DEX
16 (+3) - CON
12 (+1) - INT
10 (+0) - WIS
10 (+0) - CHA
10 (+0)
- Saving Throws Dex +5, Con +3
- Skills Acrobatics +5, Stealth +7
- Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9
- Languages Common
- Challenge 2 (450 XP)
- Resistant. The roachling skirmisher has advantage on Constitution saving throws.
- Unlovely. The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.
Actions
- Multiattack. The roachling lord makes two melee attacks or throws two darts.
- Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
- Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.