Roachling Scout
Roachling Scout
Small humanoid, chaotic neutral
- Armor Class 14 (undefined)
- Hit Points 63 (14d6+14)
- Speed 25 ft., climb 15 ft.
- STR
10 (+0) - DEX
18 (+4) - CON
13 (+1) - INT
10 (+0) - WIS
14 (+2) - CHA
8 (-1)
- Saving Throws Dex +6, Con +3
- Skills Acrobatics +6, Perception +6, Stealth +6, Survival +6
- Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 16
- Languages Common
- Challenge 2 (450 XP)
- Keen Smell. The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
- Resistant. The roachling scout has advantage on Constitution saving throws.
- Stealthy Traveler. The roachling scout can move stealthily while traveling at a normal pace.
- Unlovely. The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.
Actions
- Multiattack. The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
- Begrimed Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
- Begrimed Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.