Rusalka
Rusalka
Medium undead, chaotic evil
- Armor Class 14 (natural armor)
- Hit Points 88 (16d8+16)
- Speed 30 ft., swim 40 ft.
- STR
17 (+3) - DEX
13 (+1) - CON
12 (+1) - INT
11 (+0) - WIS
15 (+2) - CHA
18 (+4)
- Damage Immunities necrotic, poison; piercing and slashing damage from nonmagical weapons
- Condition Immunities charmed, frightened, paralyzed, poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Common
- Challenge 6 (2,300 XP)
- Withered Tresses. If a rusalka is kept out of water for 24 consecutive hours, its hair and body dry into desiccated swamp weeds and the creature is utterly destroyed.
- Innate Spellcasting. the rusalka's innate casting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
at will: control water, suggestion, tongues, water walk (can be ended freely at will)
1/day: dominate person - Watery Camouflage. In dim light or darkness, a rusalka that's underwater is invisible.
Actions
- Breathless Kiss. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: the target is grappled (escape DC 13) and the rusalka draws all the air from the target's lungs with a kiss. If the rusalka has movement remaining, she drags the grappled creature into deep water, where it begins suffocating.
- Drowning Hair (1/Day). The rusalka's long hair tangles around a creature the rusalka has grappled. The creature takes 33 (6d10) necrotic damage, or half damage with a successful DC 15 Constitution saving throw. In addition, until it escapes the rusalka's grapple, it is restrained and has disadvantage on Strength checks to break free of the grapple.