Salt Golem
Salt Golem
Large construct, unaligned
- Armor Class 17 (natural armor)
- Hit Points 110 (11d10+55)
- Speed 20 ft.
- STR
20 (+5) - DEX
9 (-1) - CON
20 (+5) - INT
3 (-4) - WIS
11 (+0) - CHA
1 (-5)
- Skills Athletics +9
- Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 120 ft., passive Perception 10
- Languages understands the languages of its creator but can't speak
- Challenge 10 (5,900 XP)
- Blinding Salt Spray. Any time the golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or become blinded for 1d3 rounds.
- Immutable Form. The golem is immune to any spell or effect that would alter its form.
- Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The golem's weapon attacks are magical.
Actions
- Multiattack. The golem makes two slam attacks.
- Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.