Sarcophagus Slime
Sarcophagus Slime
Medium undead, neutral evil
- Armor Class 11 ()
- Hit Points 105 (14d8+42)
- Speed 20 ft.
- STR
14 (+2) - DEX
12 (+1) - CON
18 (+4) - INT
3 (-4) - WIS
12 (+1) - CHA
12 (+1)
- Saving Throws Wis +4, Cha +4
- Skills Stealth +4
- Damage Resistances acid, necrotic
- Damage Immunities poison
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
- Languages understands the languages of its creator but can't speak
- Challenge 5 (1,800 XP)
- Amorphous. The sarcophagus slime can move through a space as narrow as 1 inch wide without squeezing.
Actions
- Multiattack. The sarcophagus slime uses its Frightful Presence, uses its Corrupting Gaze, and makes two slam attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.
- Frightful Presence. Each creature of the sarcophagus slime's choice that is within 60 feet of the sarcophagus slime and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the sarcophagus slime's Frightful Presence for the next 24 hours.
- Corrupting Gaze. The sarcophagus slime targets one creature it can see within 30 feet of it. If the target can see the sarcophagus slime, the target must succeed on a DC 15 Constitution saving throw or take 14 (4d6) necrotic damage and its hit point maximum is reduced by an amount equal to the necrotic damage taken. If this effect reduces a creature's hit point maximum to 0, the creature dies and its corpse becomes a sarcophagus slime within 24 hours. This reduction lasts until the creature finishes a long rest or until it is affected by greater restoration or comparable magic.