Satyr
Satyr
Medium fey, chaotic neutral
- Armor Class 14 (leather armor)
- Hit Points 31 (7d8)
- Speed 40 ft.
- STR
12 (+1) - DEX
16 (+3) - CON
11 (+0) - INT
12 (+1) - WIS
10 (+0) - CHA
14 (+2)
- Skills Perception +2, Performance +6, Stealth +5
- Senses passive Perception 12
- Languages Common, Elvish, Sylvan
- Challenge 1/2 (100 XP)
- Magic Resistance. The satyr has advantage on saving throws against spells and other magical effects.
Actions
- Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
- Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Variant: Panpipes. Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.