Savager
Savager
Large beast, neutral evil
- Armor Class 17 (natural armor)
- Hit Points 115 (1d10+60)
- Speed 40 ft., climb 20 ft.
- STR
22 (+6) - DEX
14 (+2) - CON
22 (+6) - INT
2 (-4) - WIS
10 (+0) - CHA
13 (+1)
- Saving Throws Dex +5, Con +9
- Skills Perception +3
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
- Condition Immunities charmed, frightened
- Senses darkvision 60 ft., passive Perception 13
- Challenge 8 (3,900 XP)
- Mighty Swing. When a savager attacks without moving during its turn, it makes its claw attack with advantage.
- Quills. A creature takes 4 (1d8) piercing damage at the start of its turn while it is grappling a savager.
Actions
- Multiattack. The savager makes one bite attack and one claw attack.
- Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
- Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (5d12 + 6) slashing damage.