Scheznyki
Scheznyki
Small fey, chaotic evil
- Armor Class 16 (natural armor)
- Hit Points 153 (18d6+72)
- Speed 20 ft., climb 15 ft.
- STR
19 (+4) - DEX
15 (+2) - CON
18 (+4) - INT
15 (+2) - WIS
16 (+3) - CHA
16 (+3)
- Saving Throws Str +10, Con +10
- Condition Immunities unconscious
- Senses darkvision 60 ft., passive Perception 13
- Languages Common, Darakhul, Elvish
- Challenge 6 (2,300 XP)
- Innate Spellcasting. the scheznyki's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
at will: dancing lights, darkness, detect evil and good, faerie fire, invisibility*, fly*, mage hand, ray of frost (*only when wearing a vanisher hat)
5/day each: magic missile, ray of enfeeblement, silent image
3/day each: locate object (radius 3,000 ft to locate a vanisher hat), hideous laughter, web
1/day each: dispel magic, dominate person, hold person - Magic Resistance. The scheznyki has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack. The scheznyki makes four war pick attacks or two hand crossbow attacks.
- Heavy Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.