Scorpion Cultist
Scorpion Cultist
Medium humanoid (any race), neutral
- Armor Class 13 (leather armor)
- Hit Points 19 (3d8+6)
- Speed 30 ft.
- STR
11 (+0) - DEX
14 (+2) - CON
15 (+2) - INT
10 (+0) - WIS
13 (+1) - CHA
10 (+0)
- Skills Deception +2, Perception +3, Stealth +4
- Damage Resistances poison
- Senses passive Perception $1
- Languages Common
- Challenge 1/2 (100 XP)
- Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.
Actions
- Multiattack. The scorpion cultist makes two melee attacks or two ranged attacks.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: 5 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.
- Sling. Melee Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.