Scout

Scout

Medium humanoid, any alignment
  • Armor Class 13 (leather armor)
  • Hit Points 16 (3d8)
  • Speed 30 ft.
  • STR
    11 (+0)
  • DEX
    14 (+2)
  • CON
    12 (+1)
  • INT
    11 (+0)
  • WIS
    13 (+1)
  • CHA
    11 (+0)
  • Skills Nature +4, Perception +5, Stealth +6, Survival +5
  • Senses passive Perception 15
  • Languages any one language (usually Common)
  • Challenge 1/2 (100 XP)
  • Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

  • Multiattack. The scout makes two melee attacks or two ranged attacks.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.