Serpentfolk of Yig
Serpentfolk of Yig
Medium humanoid, neutral evil
- Armor Class 12 (undefined)
- Hit Points 40 (9d8)
- Speed 30 ft.
- STR
11 (+0) - DEX
14 (+2) - CON
11 (+0) - INT
14 (+2) - WIS
11 (+0) - CHA
14 (+2)
- Saving Throws Cha +4
- Skills Deception +6, Perception +2, Stealth +4
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common, Draconic, Infernal, Void Speech
- Challenge 1 (200 XP)
- Magic Resistance. The serpentfolk has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:
3/day each: charm person, disguise self
Actions
- Multiattack. The serpentfolk makes two attacks: one with its bite and one with its scimitar.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.