Shadhavar
Shadhavar
Large monstrosity, neutral
- Armor Class 14 (natural)
- Hit Points 97 (13d10+26)
- Speed 50 ft.
- STR
14 (+2) - DEX
15 (+2) - CON
14 (+2) - INT
8 (-1) - WIS
10 (+0) - CHA
16 (+3)
- Skills Stealth +4
- Senses darkvision 60 ft., passive Perception 12
- Languages understands Elvish and Umbral but can't speak
- Challenge 2 (450 XP)
- Innate Spellcasting. a shadhavar's innate spellcasting ability score is Charisma (spell save DC 13). It can cast the following spells, requiring no components:
at will: disguise self (as horse or unicorn only)
2/day: darkness (centered on itself, moves with the shadhavar) - Magic Weapons. A shadhavar's gore attacks are magical.
- Plaintive Melody (3/day). As a bonus action, a shadhavar can play a captivating melody through its hollow horn. Creatures within 60 feet that can hear the shadhavar must make a successful DC 13 Wisdom saving throw or be charmed until the start of the shadhavar's next turn. A creature charmed in this way is incapacitated, its speed is reduced to 0, and a shadhavar has advantage on attack rolls against it.
- Shadesight. A shadhavar's darkvision functions in magical darkness.
Actions
- Multiattack. A shadhavar makes one gore attack and one hooves attack.
- Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
- Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage.