Shadow
Shadow
Medium undead, chaotic evil
- Armor Class 12 (undefined)
- Hit Points 16 (3d8+3)
- Speed 40 ft.
- STR
6 (-2) - DEX
14 (+2) - CON
13 (+1) - INT
6 (-2) - WIS
10 (+0) - CHA
8 (-1)
- Skills Stealth +4
- Damage Vulnerabilities radiant
- Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities necrotic, poison
- Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses darkvision 60 ft., passive Perception 10
- Challenge 1/2 (100 XP)
- Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
- Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Actions
- Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.