Shadow Beast
Shadow Beast
Medium fey, chaotic evil
- Armor Class 14 ()
- Hit Points 135 (18d8+54)
- Speed 0 ft., fly 40 ft.
- STR
20 (+5) - DEX
18 (+4) - CON
17 (+3) - INT
14 (+2) - WIS
14 (+2) - CHA
19 (+4)
- Saving Throws Dex +7, Con +6
- Skills Stealth +7
- Senses darkvision 60 ft., passive Perception 12
- Languages Common, Elvish, Umbral, Void Speech
- Challenge 7 (2,900 XP)
- Amorphous. The shadow beast can move through a space as narrow as 1 inch wide without squeezing.
- Incorporeal Movement. The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Innate Spellcasting. the shadow beast's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:
3/day each: fear, telekinesis - Magic Resistance. The beast has advantage on saving throws against spells and other magical effects.
- Sunlight Sensitivity. While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack. The shadow beast makes one bite attack and two claw attacks.
- Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
- Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
- Shadow Push (Recharge 5-6). The shadow beast buffets opponents with a gale of animated shadows in a 15-foot cone. Any creatures in the area of effect must succeed on a DC 15 Strength saving throw or be pushed back 10 feet and knocked prone.