Shadow Fey Guardian
Shadow Fey Guardian
Large humanoid, neutral evil
- Armor Class 15 (chain shirt)
- Hit Points 110 (13d10+39)
- Speed 30 ft.
- STR
18 (+4) - DEX
14 (+2) - CON
16 (+3) - INT
6 (-2) - WIS
14 (+2) - CHA
8 (-1)
- Saving Throws Str +6, Con +5
- Skills Athletics +6, Perception +4
- Condition Immunities charmed, frightened
- Senses darkvision 60 ft., passive Perception 14
- Languages Common, Elvish, Umbral
- Challenge 4 (1,100 XP)
- Fey Ancestry. The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep
- Innate Spellcasting. the shadow fey's innate spellcasting ability is Charisma. It can cast the following spells innately, requiring no material components.
1/day: misty step (when in shadows, dim light, or darkness only) - Shadow's Vigil. The shadow fey has advantage on Wisdom (Perception) checks, and magical darkness does not inhibit its darkvision.
- Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
- Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
- Multiattack. The shadow fey makes two pike attacks.
- Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Javelin. Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Reactions
- Protect. The shadow fey guardian imposes disadvantage on an attack roll against an ally within 5 feet. The guardian must be wielding a melee weapon to use this reaction.