Shadow Fey Poisoner
Shadow Fey Poisoner
Medium humanoid, neutral
- Armor Class 16 (studded leather)
- Hit Points 112 (15d8+45)
- Speed 30 ft.
- STR
11 (+0) - DEX
18 (+4) - CON
16 (+3) - INT
13 (+1) - WIS
11 (+0) - CHA
14 (+2)
- Saving Throws Dex +8, Int +5, Cha +6
- Skills Acrobatics +8, Deception +6, Perception +4, Persuasion +6, Stealth +12
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 120 ft., passive Perception 14
- Languages Common, Elvish
- Challenge 11 (7,200 XP)
- Assassinate. During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit.
- Born of Shadows. When in dim light or darkness, the shadow fey poisoner is invisible.
- Evasion. If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
- Shadow Traveler (4/Day). As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.
- Sneak Attack (1/Turn). The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll.
- Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Traveler in Darkness. The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
- Multiattack. The shadow fey poisoner makes two shortsword attacks or two longbow attacks.
- Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
- Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.