Shadow Goblin
Shadow Goblin
Small humanoid, neutral evil
- Armor Class 13 (undefined)
- Hit Points 13 (3d6+3)
- Speed 30 ft.
- STR
10 (+0) - DEX
16 (+3) - CON
12 (+1) - INT
13 (+1) - WIS
12 (+1) - CHA
8 (-1)
- Skills Stealth +5
- Senses darkvision 60 ft., passive Perception 11
- Languages Common, Elvish, Goblin, Umbral
- Challenge 1/2 (100 XP)
- Nimble Escape. The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
- Shadow Camouflage. The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
- Sunlight Sensitivity. While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
- Traveler in Darkness. The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
- Unseelie Blessing. The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
- Multiattack. The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
- Kitchen Knife. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
- Vengeful Jinx. When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.