Shadow Goblin

Shadow Goblin

Small humanoid, neutral evil
  • Armor Class 13 (undefined)
  • Hit Points 13 (3d6+3)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    16 (+3)
  • CON
    12 (+1)
  • INT
    13 (+1)
  • WIS
    12 (+1)
  • CHA
    8 (-1)
  • Skills Stealth +5
  • Senses darkvision 60 ft., passive Perception 11
  • Languages Common, Elvish, Goblin, Umbral
  • Challenge 1/2 (100 XP)
  • Nimble Escape. The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Shadow Camouflage. The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
  • Sunlight Sensitivity. While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
  • Traveler in Darkness. The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
  • Unseelie Blessing. The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.

Actions

  • Multiattack. The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
  • Kitchen Knife. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

  • Vengeful Jinx. When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.

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