Shadow Skeleton
Shadow Skeleton
Medium undead, neutral evil
- Armor Class 13 (undefined)
- Hit Points 52 (8d8+16)
- Speed 30 ft., swim 40 ft.
- STR
10 (+0) - DEX
16 (+3) - CON
15 (+2) - INT
9 (-1) - WIS
11 (+0) - CHA
9 (-1)
- Damage Resistances fire, piercing, slashing
- Damage Immunities poison
- Condition Immunities exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages understands all languages it knew in life but can't speak
- Challenge 2 (450 XP)
Actions
- Multiattack. The shadow skeleton makes two scimitar attacks.
- Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
- Finger Darts. Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.