Shambling Mound
Shambling Mound
Large plant, unaligned
- Armor Class 15 (natural armor)
- Hit Points 136 (16d10+48)
- Speed 20 ft., swim 20 ft.
- STR
18 (+4) - DEX
8 (-1) - CON
16 (+3) - INT
5 (-3) - WIS
10 (+0) - CHA
5 (-3)
- Skills Stealth +2
- Damage Resistances cold, fire
- Damage Immunities lightning
- Condition Immunities blinded, deafened, exhaustion
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
- Challenge 5 (1,800 XP)
- Lightning Absorption. Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.
Actions
- Multiattack. The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.
- Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Engulf. The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.