Sharkjaw Skeleton
Sharkjaw Skeleton
Large undead, lawful evil
- Armor Class 13 (natural armor)
- Hit Points 45 (6d10+12)
- Speed 30 ft., swim 30 ft.
- STR
16 (+3) - DEX
10 (+0) - CON
15 (+2) - INT
6 (-2) - WIS
8 (-1) - CHA
4 (-3)
- Skills Perception +1, Stealth +2
- Damage Immunities cold, necrotic, poison
- Condition Immunities exhaustion, poisoned
- Senses darkvision 60 ft., blindsense 30 ft., passive Perception 11
- Languages understands the languages of its creator but can't speak
- Challenge 1 (200 XP)
Actions
- Multiattack. The sharkjaw skeleton makes one bite attack and one claw attack.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.
- Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.