Shockwing
Shockwing
Small beast, unaligned
- Armor Class 12 (undefined)
- Hit Points 27 (5d6+10)
- Speed 25 ft., fly 30 ft.
- STR
11 (+0) - DEX
15 (+2) - CON
14 (+2) - INT
3 (-4) - WIS
10 (+0) - CHA
7 (-2)
- Skills Perception +2, Stealth +4
- Damage Immunities lightning
- Senses darkvision 60 ft., passive Perception 12
- Languages -
- Challenge 1 (200 XP)
- Antennae. The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
- Charged. At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
Actions
- Multiattack. The shockwing makes two proboscis attacks.
- Proboscis. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
- Fulminating Wings (1/Day). A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.