Simurg
Simurg
Gargantuan celestial, neutral good
- Armor Class 15 (natural armor)
- Hit Points 108 (8d20+24)
- Speed 20 ft., fly 80 ft.
- STR
18 (+4) - DEX
11 (+0) - CON
17 (+3) - INT
14 (+2) - WIS
17 (+3) - CHA
16 (+3)
- Saving Throws Dex +3, Con +6, Wis +6, Cha +6
- Skills Perception +6
- Damage Resistances radiant
- Senses darkvision 120 ft., passive Perception 16
- Languages all, telepathy 120 ft.
- Challenge 5 (1,800 XP)
- Flyby. The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Keen Sight. The simurg has advantage on Perception (Wisdom) checks that rely on sight.
- Innate Spellcasting. The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components:
At will: detect poison and disease, detect thoughts, spare the dying
2/day each: cure wounds, lesser restoration, purify food and drink
1/day each: greater restoration, remove curse
Actions
- Multiattack. The simurg makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
- Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Forceful Gale (Recharge 5-6). The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.