Spawn Of Akyishigal
Spawn Of Akyishigal
Medium fiend, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 119 (14d8+56)
- Speed 30 ft., climb 15 ft.
- STR
15 (+2) - DEX
13 (+1) - CON
19 (+4) - INT
10 (+0) - WIS
11 (+0) - CHA
12 (+1)
- Saving Throws Dex +4
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 10
- Languages Infernal, Spawn of Akyishigal
- Challenge 5 (1,800 XP)
- Command Vermin. Spawn of Akyishigal can command tiny beasts of Intelligence 2 or less within 30 feet that aren't under any magical control. The vermin obey the spawn's commands to the best of their ability, heedless of their own safety.
- Swarming Cough (recharge 5-6). The spawn can belch forth a swarm of insects. The swarm is completely under the spawn's control. It remains for 1 minute or until destroyed.
Actions
- Multiattack. The spawn makes one bite attack and two sting attacks.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 5 (1d10) poison damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1d6 rounds.