Specter
Specter
Medium undead, chaotic evil
- Armor Class 12 (undefined)
- Hit Points 22 (5d8)
- Speed 0 ft., fly 50 ft. (hover)
- STR
1 (-5) - DEX
14 (+2) - CON
11 (+0) - INT
10 (+0) - WIS
10 (+0) - CHA
11 (+0)
- Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities necrotic, poison
- Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses darkvision 60 ft., passive Perception 10
- Languages understands all languages it knew in life but can't speak
- Challenge 1 (200 XP)
- Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.