Spirit Naga
Spirit Naga
Large monstrosity, chaotic evil
- Armor Class 15 (natural armor)
- Hit Points 75 (10d10+20)
- Speed 40 ft.
- STR
18 (+4) - DEX
17 (+3) - CON
14 (+2) - INT
16 (+3) - WIS
15 (+2) - CHA
16 (+3)
- Saving Throws Dex +6, Con +5, Wis +5, Cha +6
- Damage Immunities poison
- Condition Immunities charmed, poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common
- Challenge 8 (3,900 XP)
- Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
- Spellcasting. The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:
• Cantrips (at will): mage hand, minor illusion, ray of frost
• 1st level (4 slots): charm person, detect magic, sleep
• 2nd level (3 slots): detect thoughts, hold person
• 3rd level (3 slots): lightning bolt, water breathing
• 4th level (3 slots): blight, dimension door
• 5th level (2 slots): dominate person
Actions
- Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.