Spy
Spy
Medium humanoid, any alignment
- Armor Class 12 (undefined)
- Hit Points 27 (6d8)
- Speed 30 ft.
- STR
10 (+0) - DEX
15 (+2) - CON
10 (+0) - INT
12 (+1) - WIS
14 (+2) - CHA
16 (+3)
- Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
- Senses passive Perception 16
- Languages any two languages
- Challenge 1 (200 XP)
- Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
- Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Actions
- Multiattack. The spy makes two melee attacks.
- Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.