Stirge

Stirge

Tiny beast, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 2 (1d4)
  • Speed 10 ft., fly 40 ft.
  • STR
    4 (-3)
  • DEX
    16 (+3)
  • CON
    11 (+0)
  • INT
    2 (-4)
  • WIS
    8 (-1)
  • CHA
    6 (-2)
  • Senses darkvision 60 ft., passive Perception 9
  • Challenge 1/8 (25 XP)

Actions

  • Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
    The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.