Suppurating Ooze
Suppurating Ooze
Medium ooze, unaligned
- Armor Class 8 (undefined)
- Hit Points 30 (4d8+12)
- Speed 10 ft., climb 10 ft.
- STR
16 (+3) - DEX
6 (-2) - CON
16 (+3) - INT
1 (-5) - WIS
6 (-2) - CHA
2 (-4)
- Saving Throws Con +5
- Damage Resistances cold, necrotic, slashing
- Damage Immunities poison
- Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
- Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages -
- Challenge 1 (200 XP)
- Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
- Seeping Death. A living creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or contract a disease. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the lesser restoration spell or other similar magic.
- Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
- Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with the seeping death disease (see the Seeping Death trait).