Swarm of Quippers
Swarm of Quippers
Medium swarm of Tiny beasts, unaligned
- Armor Class 13 (undefined)
- Hit Points 28 (8d8)
- Speed 0 ft., swim 40 ft.
- STR
13 (+1) - DEX
16 (+3) - CON
9 (-1) - INT
1 (-5) - WIS
7 (-2) - CHA
2 (-4)
- Damage Resistances bludgeoning, piercing, slashing
- Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses darkvision 60 ft., passive Perception 8
- Challenge 1 (200 XP)
- Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
- Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.
- Water Breathing. The swarm can breathe only underwater.
Actions
- Bites. Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.