Swolbold
Swolbold
Medium humanoid, chaotic neutral
- Armor Class 14 (scale mail)
- Hit Points 65 (10d8+20)
- Speed 20 ft.
- STR
19 (+4) - DEX
11 (+0) - CON
15 (+2) - INT
6 (-2) - WIS
12 (+1) - CHA
7 (-2)
- Skills Athletics +6
- Damage Resistances bludgeoning
- Senses darkvision 60 ft., passive Perception 12
- Languages Draconic
- Challenge 3 (700 XP)
- Leaping Attack. If the swolbold uses the Dash action on its turn and stops within 5 feet of a creature, it can make one slam attack with disadvantage as a bonus action against that creature.
- Pack Tactics. The swolbold has advantage on attack rolls against a creature if at least one of the swolbold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity. While in sunlight, the swolbold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and the swolbold can't make slam attacks against other targets.
- Crush. One creature grappled by the swolbold must make a DC 14 Strength saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.