Temple Dog
Temple Dog
Medium celestial, good
- Armor Class 15 (natural armor)
- Hit Points 97 (15d8+30)
- Speed 30 ft.
- STR
18 (+4) - DEX
14 (+2) - CON
15 (+2) - INT
8 (-1) - WIS
14 (+2) - CHA
10 (+0)
- Saving Throws Str +7, Con +5, Int +2, Wis +5
- Skills Perception +5
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
- Senses darkvision 60 ft., passive Perception 15
- Languages understands Celestial and Common but can't speak
- Challenge 5 (1,800 XP)
- Magic Resistance. The temple dog has advantage on saving throws against spells and other magical effects.
- Protector's Initiative. If the temple dog is entering combat against a clear threat to its temple, it has advantage on its initiative roll.
- Rushing Slam. If the temple dog moves at least 10 feet straight toward a target and then makes a slam attack against that target, it can make an additional slam attack against a second creature within 5 feet of the first target as a bonus action.
Actions
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d4 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The target must also make a successful DC 15 Constitution saving throw or be stunned until the end of its next turn.
- Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and pushed 5 feet. The temple dog can immediately enter the position the target was pushed out of, if it chooses to.