Three-Headed Cobra
Three-Headed Cobra
Large monstrosity, unaligned
- Armor Class 16 (natural armor)
- Hit Points 127 (15d10+45)
- Speed 40 ft., swim 30 ft.
- STR
14 (+2) - DEX
18 (+4) - CON
16 (+3) - INT
4 (-3) - WIS
10 (+0) - CHA
6 (-2)
- Saving Throws Dex +7, Wis +3
- Skills Perception +3
- Damage Resistances poison
- Senses blindsight 10ft., passive Perception 13
- Languages -
- Challenge 5 (1,800 XP)
- Reactive Heads. The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
- Three-Headed. The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- Wakeful. While the three-headed cobra sleeps, at least one of its heads is awake.
Actions
- Multiattack. The three-headed cobra makes three bite attacks.
- Bite. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.