Thug

Thug

Medium humanoid, any non-good alignment
  • Armor Class 11 (leather armor)
  • Hit Points 32 (5d8)
  • Speed 30 ft.
  • STR
    15 (+2)
  • DEX
    11 (+0)
  • CON
    14 (+2)
  • INT
    10 (+0)
  • WIS
    10 (+0)
  • CHA
    11 (+0)
  • Skills Intimidation +2
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 1/2 (100 XP)
  • Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

  • Multiattack. The thug makes two melee attacks.
  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.