Thug
Thug
Medium humanoid, any non-good alignment
- Armor Class 11 (leather armor)
- Hit Points 32 (5d8)
- Speed 30 ft.
- STR
15 (+2) - DEX
11 (+0) - CON
14 (+2) - INT
10 (+0) - WIS
10 (+0) - CHA
11 (+0)
- Skills Intimidation +2
- Senses passive Perception 10
- Languages any one language (usually Common)
- Challenge 1/2 (100 XP)
- Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
- Multiattack. The thug makes two melee attacks.
- Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
- Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.