Tophet
Tophet
Huge construct, neutral evil
- Armor Class 16 (natural armor)
- Hit Points 184 (16d12+80)
- Speed 30 ft.
- STR
24 (+7) - DEX
10 (+0) - CON
20 (+5) - INT
6 (-2) - WIS
10 (+0) - CHA
10 (+0)
- Saving Throws Str +10, Dex +3, Con +8
- Skills Perception +3
- Damage Resistances necrotic
- Damage Immunities fire, cold, poison
- Condition Immunities exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 200 ft., passive Perception 13
- Languages Common
- Challenge 8 (3,900 XP)
- Fiery Heart. A tophet's inner fire can be ignited or doused at will. Its heat is such that all creatures have resistance to cold damage while within 30 feet of the tophet.
- Burning Belly. Creatures inside a tophet's burning core take 21 (6d6) fire damage at the start of each of the tophet's turns. Escaping from a tophet's belly takes 10 feet of movement and a successful DC 16 Dexterity (Acrobatics) check.
Actions
- Multiattack. A tophet makes two attacks, no more than one of which can be a gout of flame.
- Slam. Melee Weapon Attack. +10 to hit, reach 5 ft., one target.
- Hit: 12 (1d10+7) bludgeoning damage. The target is also knocked inside the tophet's burning belly if the attack scores a critical hit.
- Gout of Flame. The tophet targets a point within 100 feet of itself that it can see. All targets within 10 feet of that point take 22 (4d10) fire damage, or half damage with a successful DC 16 Dexterity saving throw.