Undead Phoenix
Undead Phoenix
Huge undead, chaotic evil
- Armor Class 17 (natural armor)
- Hit Points 142 (15d12+45)
- Speed 30 ft., fly 90 ft.
- STR
23 (+6) - DEX
14 (+2) - CON
17 (+3) - INT
8 (-1) - WIS
17 (+3) - CHA
9 (-1)
- Saving Throws Str +10, Con +7, Wis +7
- Skills Perception +7
- Damage Immunities necrotic, fire, poison
- Condition Immunities poisoned
- Senses darkvision 120 ft., passive Perception 17
- Languages -
- Challenge 12 (8,400 XP)
- Bilious Aura. A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.
- Eternal Unlife. If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.
Actions
- Multiattack. The undead phoenix makes three attacks: two with its claws and one with its decaying bite.
- Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
- Decaying Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.