Unhatched
Unhatched
Small undead, chaotic evil
- Armor Class 14 (natural armor)
- Hit Points 71 (11d6+33)
- Speed 30 ft., fly 40 ft.
- STR
15 (+2) - DEX
14 (+2) - CON
16 (+3) - INT
18 (+4) - WIS
10 (+0) - CHA
9 (-1)
- Skills Perception +2
- Damage Vulnerabilities bludgeoning
- Damage Resistances necrotic, piercing
- Damage Immunities poison
- Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
- Senses darkvision 60 ft., passive Perception 12
- Languages Common, Draconic
- Challenge 4 (1,100 XP)
- Hatred. Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.
- Minor Magic Resistance (3/Day). As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.
- Innate Spellcasting. The unhatched‘s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:
At will: chill touch, minor illusion
1/day: bane
Actions
- Multiattack. The unhatched makes one bite attack and one claw attack.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.
- Desiccating Breath (Recharge 5-6). The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.