Ushabti
Ushabti
Large construct, unaligned
- Armor Class 18 (natural armor)
- Hit Points 105 (10d10+50)
- Speed 30 ft.
- STR
21 (+5) - DEX
17 (+3) - CON
20 (+5) - INT
11 (+0) - WIS
19 (+4) - CHA
9 (-1)
- Saving Throws Con +7, Cha +3
- Skills Arcana +4, History +4, Perception +8
- Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical weapons
- Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses darkvision 60 ft., passive Perception 18
- Languages Ancient language of DM's choice
- Challenge 9 (5,000 XP)
- Dynastic Aura. A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper. If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours.
- Healing Leech. If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.
- Immutable Form. The ushabti is immune to any spell or effect that would alter its form.
- Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The ushabti's weapon attacks are magical.
Actions
- Multiattack. The ushabti makes one attack with Medjai's scepter and one with its khopesh.
- Medjai's Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.
- Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.