Valkyrie
Valkyrie
Medium celestial, neutral
- Armor Class 16 (chain mail) or 18 (chain mail with shield)
- Hit Points 112 (15d8+45)
- Speed 30 ft., fly 30 ft.
- STR
18 (+4) - DEX
18 (+4) - CON
16 (+3) - INT
12 (+1) - WIS
19 (+4) - CHA
18 (+4)
- Saving Throws Str +12, Dex +12, Con +11, Int +5, Wis +8, Cha +12
- Skills Perception +8
- Damage Resistances acid, cold, fire, lightning, thunder
- Damage Immunities bludgeoning, piercing, and slashing from nonmagical weapons
- Condition Immunities frightened
- Senses truesight 60 ft., passive Perception 18
- Languages Common, Dwarvish, Giant, and see Gift of Tongues
- Challenge 11 (7,200 XP)
- Asgardian Weapons. The valkyrie's weapon attacks are magical. When she hits with any weapon, it does an extra 11 (2d10) radiant damage (included in attacks listed below).
- Cloak of Doom. Any living creature that starts its turn within 60 feet of a valkyrie senses her unsettling presence and must succeed on a DC 16 Charisma saving throw or be frightened for 1d4 rounds. Those who succeed are immune to the effect for 24 hours. The valkyrie can suppress this aura at will.
- Gift of Tongues. Valkyries become fluent in any language they hear spoken for at least 1 minute, and they retain this knowledge forever.
- Innate Spellcasting. the valkyrie's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
at will: bane, bless, invisibility, sacred flame, spare the dying, speak with animals, thaumaturgy
5/day each: gentle repose, healing word, warding bond
3/day each: beacon of hope, mass healing word, revivify
1/day each: commune, death ward, freedom of movement, geas
Actions
- Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage or 9 (1d10 + 4) slashing damage if used with two hands, plus 11 (2d10) radiant damage.
- Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 11 (2d10) radiant damage.
Legendary Actions
A valkyrie can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. A valkyrie regains spent legendary actions at the start of her turn.
- Cast a Cantrip. The valkyrie casts one spell from her at-will list.
- Spear or Longsword Attack. The valkyrie makes one longsword or spear attack.
- Harvest the Fallen (Costs 2 Actions). A valkyrie can take the soul of a newly dead body and bind it into a weapon or shield. Only one soul can be bound to any object. Individuals whose souls are bound can't be raised by any means short of a wish or comparable magic. A valkyrie can likewise release any soul that has been bound by another valkyrie, or transfer a bound soul from one object to another. Once bound, the soul grants the item a +1 bonus for every 4 character levels of the soul (maximum of +3), and this replaces any other magic on the item. At the DM's discretion, part of this bonus can become an appropriate special quality (a fire giant's soul might create a flaming weapon, for example).