Vapor Lynx
Vapor Lynx
Large monstrosity, chaotic neutral
- Armor Class 14 (natural armor)
- Hit Points 127 (15d10+45)
- Speed 50 ft., climb 30 ft.
- STR
15 (+2) - DEX
18 (+4) - CON
16 (+3) - INT
10 (+0) - WIS
13 (+1) - CHA
14 (+2)
- Skills Perception +4, Stealth +7
- Senses darkvision 60 ft., passive Perception 14
- Languages Common, Sylvan
- Challenge 5 (1,800 XP)
- Innate Spellcasting. the lynx's innate spellcasting ability is Charisma. It can cast the following spell, requiring no material components:
3/day: gaseous form - Smoky Constitution. The vapor lynx spends its time in both gaseous and solid form. Its unique constitution makes it immune to all fog- or gas-related spells and attacks, including its own. A vapor lynx sees clearly through light or heavy obscurement caused by fog, mist, or spells such as fog cloud.
Actions
- Multiattack. The vapor lynx makes one bite attack and two claw attacks.
- Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
- Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Poison Breath (Recharge 5-6). The vapor lynx exhales a 40- foot radius poison fog, which heavily obscures a spherical area around the lynx. Any breathing creature that ends its turn in the fog must make a DC 14 Constitution saving throw or become poisoned for 1d4 + 1 rounds.