Venom Elemental
Venom Elemental
Large elemental, neutral
- Armor Class 14 (natural armor)
- Hit Points 93 (11d10+33)
- Speed 40 ft., swim 50 ft.
- STR
17 (+3) - DEX
14 (+2) - CON
16 (+3) - INT
6 (-2) - WIS
10 (+0) - CHA
8 (-1)
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities poison
- Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses darkvision 60 ft., passive Perception 10
- Languages understands Primordial but can't speak
- Challenge 4 (1,100 XP)
- Liquid Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Underwater Camouflage. The elemental has advantage on Dexterity (Stealth) checks made while underwater.
Actions
- Multiattack. The venom elemental makes two bite attacks.
- Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.