Wampus Cat
Wampus Cat
Medium monstrosity, chaotic neutral
- Armor Class 14 ()
- Hit Points 58 (9d8+18)
- Speed 40 ft., climb 20 ft., swim 20 ft.
- STR
14 (+2) - DEX
18 (+4) - CON
15 (+2) - INT
12 (+1) - WIS
14 (+2) - CHA
16 (+3)
- Skills Deception +5, Persuasion +5
- Senses darkvision 60 ft., passive Perception 12
- Languages Common
- Challenge 1 (200 XP)
- Focused Animosity. The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol.
- Innate Spellcasting. the wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:
at will: disguise self (appearance of a female human), mage hand
2/day: hex - Magic Resistance. The wampus cat has advantage on saving throws against spells and other magical effects.
Actions
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Yowl (Recharge 5-6). Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.